Blender · Materials · Compositing
Let’s Make a Weird Pumpkin
A purple-pumpkin rendering experiment built with Cycles, layered lighting, material tuning, and a cinematic composite.

Orange pumpkins look boring, so I made a PURPLE one...

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Key Techniques
- Cycles GPU rendering and denoising
- HDRI world lighting with a multi-area-light setup
- Principled BSDF material workflow with texture and HSV tuning
- Compositing with bloom and glare plus a soft vignette mask using Box Mask, Blur, and Alpha Over


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