Blender · Materials · Compositing

Let’s Make a Weird Pumpkin

A purple-pumpkin rendering experiment built with Cycles, layered lighting, material tuning, and a cinematic composite.

Cover render for the purple-pumpkin Blender study.
Project overview

Orange pumpkins look boring, so I made a PURPLE one...

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Key Techniques

  • Cycles GPU rendering and denoising
  • HDRI world lighting with a multi-area-light setup
  • Principled BSDF material workflow with texture and HSV tuning
  • Compositing with bloom and glare plus a soft vignette mask using Box Mask, Blur, and Alpha Over