Blender · Rigging · Motion Systems

Object Constraints Studies

Focused Blender experiments exploring predictable transform inheritance, target-driven animation, and non-destructive control.

Cover image for the Blender Object Constraints studies.
Project overview

A focused set of mini-experiments exploring Blender’s Object Constraints for rigging and motion control. Each setup isolates a specific constraint—copy, limit, tracking, path, or relationship—to demonstrate predictable transform inheritance, target-driven animation, and non-destructive control workflows.

Through these studies I practiced building stable, art-directable motion systems—useful for mechanical rigs, camera and object aiming, procedural placement, and character-adjacent setups—while keeping the scene organized and easy to debug.

01

Constraints Covered

  • Copy: Copy Location, Rotation, Scale, and Transforms
  • Limit: Limit Location, Rotation, Scale, and Distance
  • Tracking & Aim: Damped Track and Locked Track
  • Deformation & Alignment: Stretch To and Shrinkwrap
  • Hierarchy & Rigging: Child Of, Armature, and Maintain Volume
  • Motion Utilities: Follow Path, Transformation, Floor, and Pivot
Blender Object Constraints study demonstration