Blender · Rigging · Motion Systems
Object Constraints Studies
Focused Blender experiments exploring predictable transform inheritance, target-driven animation, and non-destructive control.

A focused set of mini-experiments exploring Blender’s Object Constraints for rigging and motion control. Each setup isolates a specific constraint—copy, limit, tracking, path, or relationship—to demonstrate predictable transform inheritance, target-driven animation, and non-destructive control workflows.
Through these studies I practiced building stable, art-directable motion systems—useful for mechanical rigs, camera and object aiming, procedural placement, and character-adjacent setups—while keeping the scene organized and easy to debug.
01
Constraints Covered
- Copy: Copy Location, Rotation, Scale, and Transforms
- Limit: Limit Location, Rotation, Scale, and Distance
- Tracking & Aim: Damped Track and Locked Track
- Deformation & Alignment: Stretch To and Shrinkwrap
- Hierarchy & Rigging: Child Of, Armature, and Maintain Volume
- Motion Utilities: Follow Path, Transformation, Floor, and Pivot
Resources


