Blender · Hair Systems · Cycles
Fuzzy Sphere Study
A Blender hair-particle study focused on building a soft, voluminous silhouette with controlled strands and efficient rendering.

Fuzzy Sphere — Hair Particle System Study | Blender / Cycles

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A fur-generation study built with Blender’s Hair Particle System. The base emission uses 7,147 parent hairs—0.58 m long with 7 segments—and is densified using Interpolated Children with a render amount of 3 to achieve a soft, voluminous silhouette.
Strand thickness is controlled through Hair Shape settings and Diameter Scale, with closed tips for clean tapering. The study was rendered in Cycles with GPU acceleration and denoising.
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Key Techniques
- Hair Particle System: parent hairs and Interpolated Children
- Strand control: length, segments, diameter scaling, and closed tips
- Cycles GPU rendering and denoising

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